You’d be forgiven for not recognizing Christian Bale in “Vice,” a new film in which he stars as Dick Cheney.
Long creases run from his nostrils to his jowls, which sink into a starched collar. His jaw takes on the shape of a baseball, and heavy forehead lines hover over a thick, furrowed brow.
Even an actor as committed as Bale — who gained 40 pounds for the role and routinely changes his weight for films — couldn’t pull off this metamorphosis alone. The filmmakers enlisted a team of Oscar-winning prosthetic and makeup artists, who created over 100 pieces of encapsulated silicone to help Bale fully step into Cheney’s skin and to turn him into the former vice president at five different stages of his life.
Bale’s startling transformation is just the latest step forward in Hollywood for a booming prosthetics industry. For years, prosthetics were deep in the uncanny valley, making actors who wore them look not quite human, but recent advances in materials and expertise have allowed artists to create remarkable likenesses.
While they are now often used to achieve fleshy hyper-realism, the initial purpose of prosthetics was the exact opposite.
“For many decades it was just monsters and creatures,” said Brian Wade, an artist who sculpted facial pieces for “Vice.” He grew up admiring classic beasts like the 1931 “Frankenstein” — which used crude makeshift materials like cotton and spirit gum to transform Boris Karloff into the wretched creature — and the primates in the 1968 “Planet of the Apes,” which were a breakthrough for the field. Aiming for a higher quality than masks allowed, makeup artist John Chambers developed a new type of foam rubber and created facial appliances that allowed actors to talk and emote.
But while Chambers’ apes were revolutionary at the time, they look cartoonish by today’s standards. And despite his best efforts and those of other pioneers like Dick Smith (“The Godfather”) and Rick Baker (“Star Wars”), the makeup artistry of that era remained held back by a minimal knowledge base, paltry budgets and low expectations.
“We were still doing everything by hand,” makeup artist Ve Neill recalled. She said that when a set of prosthetic Klingon heads was mistakenly ruined in “Star Trek: The Motion Picture” (1979), filmmakers opted not to redo them but rather to obscure the characters with a smoke machine. “It was really smoky, so nobody could tell they were all messed up,” Neill said, laughing.
In the 1980 film “The Elephant Man,” director David Lynch initially treated prosthetics so cavalierly that he planned to create the title character’s severely deformed face himself. Only after Lynch hit a dead end did he enlist Christopher Tucker, an autodidact who honed his craft by reading chemistry books about foam latex and testing out concoctions in his mother’s oven in England. (“She was not very pleased — it’s quite smelly,” he said in an interview.)
Given just five weeks to design and sculpt an enormous and grotesque head for actor John Hurt, Tucker forged a double-layered foam latex design, which enlarged Hurt’s facial contours, then overlaid the Elephant Man’s face on top. The practical application was grueling: Hurt had to arrive on set at 4 a.m. and sit in the makeup chair for eight hours as the prosthetic was applied. After shooting, he had to wait an additional two hours while it was removed. “It was a real marathon,” Tucker said.
The long hours paid off when, after a protest campaign, the Academy of Motion Picture Arts and Sciences established a permanent makeup and hairstyle Oscars category the following year.
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(By that point, however, “The Elephant Man” was no longer eligible.)
With the potential for glory, artists designed many striking and groundbreaking prosthetic-driven characters over the next decade, from “Beetlejuice” — which earned Neill an Oscar — to “The Terminator” and “The Fly.”
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But realism was still a long way off, in large part because of the limitations of foam latex, the industry’s preferred prosthetic material. Latex looked rubbery; it changed in texture depending on temperature or other chemicals in the air.
“It was horrible,” Greg Cannom, prosthetics and makeup effects designer on “Vice,” said in an interview. “Necks would wrinkle and buckle. If an actor smiled, they would get weird lines around the mouth and eyes.”
In the ‘90s, leading prosthetic artists started covertly experimenting with silicone, spending months mixing materials in their own labs and refusing to reveal their secrets to each other. Kazuhiro Tsuji developed one silicone method to apply a humanlike skin to disguised alien Edgar on “Men in Black,” while Cannom developed another for the android-centric “Bicentennial Man.” (The Oscars would give a technical achievement award to Cannom for his silicone development in 2005.)
“It moved naturally, like no other material we had before,” Tsuji said of silicone. “It had a translucency. It was quite skinlike.”
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The competition spurred swift progress and a new generation of movies that leaned heavily on face transformation, from “The Curious Case of Benjamin Button” to “The Iron Lady.” A prosthetics transfer system, invented by Christien Tinsley for “The Passion of the Christ” from 2004, allowed a quick and realistic way to cover a body with wounds, burns or tattoos. A makeup job that would have taken a full work day could now be applied in two hours.
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As makeup improved, so did computer-generated imagery, which some artists viewed as a threat. Characters who might have previously been created with prosthetics, like tentacled Davy Jones in the “Pirates of the Caribbean” series, were now created digitally.
But CGI also allowed filmmakers to erase small mistakes around the edges of silicone pieces, taking away the burden of perfection. “It’s still your makeup, but they’re just fixing this little edge problem,” Cannom said. “I am so happy for that now.”
Cannom said no digital touch-ups were necessary for “Vice.” He and the rest of the team worked carefully to create the prosthetics: First, they pored over photos and videos of Cheney, paying particular attention to his most prominent features, like the silhouette of his nose and the dimple on his chin.
After creating designs for five different decades of Cheney’s life, the team began a regimented process that operated “like a beautifully orchestrated and creative assembly line,” Wade said. A three-dimensional mold identical to Bale’s head was created; an artist then sculpted models of the prosthetic pieces in clay. The clay pieces were used to make a syntactic dough and epoxy mold, which in turn were used to create the silicone pieces. Those were then applied to Bale on set, with the most complex jobs taking up to four hours.
The goal was to both create a likeness and to allow Bale to be expressive. “There was an understanding that it would be an amalgam of Christian Bale and Dick Cheney, without covering his entire face,” Wade said. “The most successful makeups aren’t the ones where you’re trying to completely hide the actor.”
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And Cannom said that Bale himself was pivotal in shaping the final design. When he suggested that his neck be thicker, Cannom was skeptical but heeded the request and constructed new pieces.
Cannom described the day that Bale arrived on set as Cheney. “He put on the suit, walked into the office with all of us and everybody just died,” he said with a laugh. “I was shocked. He looked just like him.”